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TAYLOR'S PROJECTS

Some of Taylor's Previous Work

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GPU Accelerated Raytracer

A first-person shooter that is rendered through a GPU-accelerated raytracer.  By utilizing an NVIDIA GPU graphics card with the CUDA API, the program renders an interactable, photorealistic scene in realtime.

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Volumetric Ray Casting

This project uses ray-casting to create a volume visualization of a tooth from density data.  The tooth data itself was obtained from a third-party.

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Media Manager iOS App

This is an internal application that Taylor developed for his customer, Sunshine Rentals, in order to help them easily manage the hundreds of photos and videos they take on a daily basis.  With permission from Sunshine Rentals, Taylor has included a brief overview of the app's functionality.

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